All weapons have a separate OOS dps value now that is also exposed in the resource files for modders. The Out of Sector(OOS) combat has been reworked with feedback from Gazz. Other ships can use the Missile Defense Mosquito command in the new AP bonus pack like in previous games. Mosquito missiles are now officially counter-measure missiles, will always destroy a target missile on successful hit, are usable by all ships, and will be launched automatically by ships with missile turrets to defend themselves and their fleets/wings. Missiles have hull points now, and the heavier ones may need more than a single IRE blast to pop. This was based heavily on Gazz's feedback from his Missile defense Mk2 script and the missile defense command can actually hit things now. They made a new turret script system that is much smarter and can be customized in the gameplay properties. I use a belkin speedpad + mouse for X-games, and find that to be the most comfortable setup personally. The old control layout is still available with a hotkey IIRC. The control scheme was really only effective with a joystick until they adopted the new default mouse-friendly scheme with TC. I don't have a joystick so I don't know how it plays with those, but I found it to be fun and intuitive, and the AI is relatively sharp when you get into big dogfights. A lot of people say that take issue with the fact that the game caters to a keyboard+mouse control scheme. The combat mechanics aren't any where near terrible, and I personally like them. Want to be a wing for hire and patrol the galaxy and hunt marauders? You can do that. Want to own a massive military fleet with capital ships and the like and invade an enemy empire to take over lucrative trade routes? You can do that. Want to become a pirate with 100 ships in your wing. This is the best description of the game right here. It is really just a big space sandbox that is there for you to build an empire in.
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